100

Yup. This is the 100th entry for this blog. I started it 2 years ago to shed light on my travels as an artist and business person. It's been a way for me to share and process what I've been making and thinking. A lot has happened these past 100 weeks!

Over the last couple months, however, I've had fewer ideas of what to talk about each week. My guess is because I'm also making weekly video tutorials and essays. So, now I'm only going to post on this blog when bigger things happen or when I have something I want to share. The blog has been great for me, regardless of how many people have read it, but I feel like it's had its moment. I want to focus on other things now.

So, in one final, self-indulgent post, I'm going to list some of the things I've talked about over these past two years. Thanks for reading, friends!

Your pal, Bailey

An Interview with Jeff Chamberlain

This week I was pleased to release a very cool interview with Jeff Chamberlain, one of the cinematic directors over at Blizzard. He directed the Wrath of the Lich King intro, the Overwatch trailer, and played a role on lots of others for the last couple decades. It was a treat to speak with him and learn more about his past, his philosophies, and his process. Check it out:

Lately, with all of the BtC interviews and other interviews I've been doing (which will release later), I've been getting much better at this whole process. I have a lot to learn still, but my abilities are improving. More to come. Lots more. :)

Bailey

March, March

Sometimes it's hard to write something every week. This week it's tricky because the work I did wasn't very visible. Lots of prep-work and WIP stuff that I'm not terribly eager to show. But that's the way of it.

Art is one of those professions where every product takes a considerable number of hours to create. All professions require tens of thousands of hours to get good at, but some professions (like acting) can appear to be instantly created. A performance happens in the moment. Actors still have to do all the prep work ahead of time, but it looks like they just did it magically. Not so with art. Every single piece of art takes hours and hours and hours of time to create.

But I did do a few things you can look at if you want. I posted a couple more articles up on the site and wrote another essay for people to watch. The rest of the work isn't ready for viewing yet, but have a gander at these things:

I did not work on this, it's for Behind the Cinematic.

I did not work on this, it's for Behind the Cinematic.

I did not work on this, it's for Behind the Cinematic.

I did not work on this, it's for Behind the Cinematic.

-Bailey

An Interview with Paul Furminger

Hey everybody! This week I was a bit swamped, but I did manage to release a few things for your eyeballs. Namely, I launched an interview with Paul Furminger over at Behind the Cinematic. In my opinion, it's a good one. Lots of great information from the guy and tons of behind-the-scenes images. Read it here:

The fine folks at Goldtooth were a pleasure to work with. So, not only do they kick ass at making trailers, they're also awesome to speak and coordinate with. If you don't know who they are, go find out! They're rad:

That's all for today. Cheers!

Bailey

2 Years Old

Well, Forma Pictures is 2! That's pretty wild, if you ask me. These past 2 years have been somethin' else, and I have absolutely no regrets about it.

Deciding to up and quit my well-paying job was definitely the best decision I ever made. The reason for this is that I was able to go and do things I really cared about. Stuff that I believe in. If you're debating a similar set of choices, I urge you to do the thing that will lead you to more joy. Do that which will lead to a great story, even if it ends in embarrassment. Sure, the road may be harder, but it's worth it. At least it has been for me.

This past year was a lot of fun. I worked on a few commercials, a game, launched a journalistic website, started a weekly series of narrated videos, and lots of other designs, edits, and articles. It's been busy.

I have no idea what this next year is going to be like, but I'm not really phased by so much uncertainty anymore. I'm used to it at this point. It's fun!

Anyhoo, I'll leave ya with the project I started this year that is nearest and dearest to my heart. I fuckin love working on it:

Bailey

EEE

This week was all about the vidya games. Of course, I'm talking about that annual Mecha up there in LA, E3. It's a time for giving thanks and sharing pixelated joy with our fellow people.

But mostly it's about watching dope cinematic trailers! Seriously, E3 is like Christmas for we cinematic enthusiasts. The only problem is that there are SO many trailers that come out at this time that it can be hard to sift through the gunk to find the gold.

Not to worry, my fine friends, BtC has got you covered:

That's all for now. Until next year, people!

Bailey

Interviewing

This week I launched a new section for Behind the Cinematic. It's all about the people behind the cinematics. It's where I interview the awesome men and women who have contributed to the art form.

The first interview that went up is all about Ryan M. James, the lead editor at Naughty Dog. It was an absolute pleasure getting to speak with him. He's a knowledgeable guy with a stellar portfolio of work. And, as an editor, he provides some unique insights into the craft. It's a rare position in this industry, as there aren't that many places who have full-time editors on staff. So, our conversation was very informative and whole lot of fun to do. Check out the interview here:

Also, be sure to check out his personal site right here.

As you've probably guessed, there are more interviews on the docket already. In fact, I've got two more scheduled this week, and even more later this month. It's a busy time for Behind the Cinematic, but it's just getting started.

To those of you reading this, I cannot describe how passionate I am about BtC. When I started developing the idea late last year, I had no idea what it might evolve into. And it's already exceeding all my expectations. I find myself running to keep up with its needs and the demand for its content. It's a great feeling. Clearly there is a hunger for what BtC is providing, but I never expected the hunger would be this strong so early in its life. I'm working hard every day (and having a blast) to make sure that the site is a beautiful place where people everywhere can enjoy cinematics and learn about them in detail. I've long wanted to honor the creators and inventors who have made this art form possible, and now I finally have the chance.

I can't WAIT to establish the vision that I have for it in my head. It's gonna be big, folks. :)

Behind the Cinematic

I am very pleased to announce the initial launch of a brand new website:

What is it? Well, it's an online publication dedicated to cataloging and providing behind the scenes content for game cinematics. The primary goals are to centralize learning resources on cinematics, provide insight into their development, give credit to the wonderful artists who work so hard on them, and ultimately to celebrate this unique artform.

I've been working on this concept for about three months now, and it's finally ready for people to start reading it. It is going to expand A LOT, and the site design will improve considerably too. But I felt that I should release SOMETHING before I spend countless hours polishing it to absolute perfection.

AND more features are coming too. Like interviews, and in-depth discussions with industry professionals. I can't wait! Bookmark this bad boy because it's only gonna get better.

Anyhoo, that's all for now. Please tell people about it! Get the word out! The world can always use a few more cinematic enthusiasts. :D

Your bud,

Bailey