THE PRINCIPLES OF GRAPHIC DESIGN IN USER INTERFACES
For years I worked as a graphic designer for user interfaces in video games. Over the course of my time in that role, I devised a set of principles that I felt were important. The most important one being Clarity. Thinking about these principles helped me a great deal in my efforts to create interfaces that were pretty, understandable, and "invisible" to the gamers. Today I'd like to finally share my 12 Principles with all of you. Most of them are based on tried and true principles in both the user experience and graphic design worlds. I just brought them together and applied them to video games.