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Brain Break

Bailey Kalesti

This was a busy week mostly because it was dominated by a lot of business paperwork (can you say tax season?). But I did get to work on a number of projects, client work, and of course the daily sketches.

Speaking of which...I completed my month of sketches, wherein I created a short animation every day using Cinema 4D for the entire month of March. Although the art was mostly pretty bad, I did learn a whole lot. Think of them less as pieces of art and more as technical experiments. I learned something new with each one of them. And it wasn't so long ago that I knew zilch about the program. I'm going to continue making sketches every day with no immediate plans to stop. The entirety of the catalog can be viewed and followed on Tumblr.

Last Tuesday I posted a special edition of the blog where I talked about my early experiences in the industry and about my colleagues and friends I met at Reflexive Entertainment. In the end, it's about how the people we choose to be around can make life really great. Go check it out if you haven't yet.

Finally, I'm going to be honest...I'm a bit lost as to what to do next for an original short. Hunted is ambitious and is going to take a long time. However, I feel that I really should release something a lot sooner. I have a hunch that I'm going to figure out a good balance this week. Actually, I'm taking my first real break this week since starting my business! Going to get some good thinking time in. But in the meantime, here's somethin' to look at:

Bailey

Good People

Bailey Kalesti

This special Tuesday edition of the blog will focus on a look back at my career so far. For whatever reason, I feel like sharing.

Way back in 2007, I started working as a game tester at an independent game company called Reflexive Entertainment. It was the same week that I started my freshman year of college. I was a teenager! 

reflexive.jpg

What an awesome place it was. It was a game studio! And one that I had known about for years. I was thrilled. But I remember having to earn the right to be in that office. Here was this inexperienced kid in an office full of brilliant, passionate, hard working, experienced, and self-motivated creatives. I had an inkling of it at the time, but it took me a few months to realize just how great that group of people really was. All I knew was that I really, really wanted to belong. I wanted to help create stuff, but that meant I would need to become an artist.

Through sheer tenaciousness, I began to transition myself into working on art. Testing was my foot in the door, but art was my passion. I remember walking into offices and asking if they needed help with any art. I would do anything. It was a struggle, and I had to really push myself to learn fast. I knew practically nothing, but I was determined.

Over time, I started to make art exclusively. But some people wondered what I was doing. Who does this kid think he is? Isn't he a game tester? They were right that I sucked horribly (so, so bad), but somehow I managed to prove myself. Well, that was my memory of it. Maybe it was my desperation, or my willingness to learn, or my passion. Whatever it was, it took a lot of effort to begin to feel comfortable in the company of my betters. But it would be years before I felt like I wasn't the worst piece of shit artist who ever lived. Of course, I'm still just a student of art, and I always will be. One of my good friends that I met at Reflexive often says "Ancora Imparo," which is a quote from Michelangelo. It means "I am still learning." And that's exactly how I feel too.

Looking back in this moment, I am filled with a tremendous fondness for so many of the good people I worked with during all those years. I'm still friends with most of them to this day. I've known many of them for almost 8 years at this point! And that's really what I'm writing about. Friendship. Forgive me if it sounds hokey, but my career has only been as good as it's been because of the people I've known. I often say that "I'm just barely smart enough to surround myself with smart people." I was fortunate to stumble onto a great bunch of people at the start of my career. And for that, I will always be grateful.

I'm sure they had no idea at the time, but I did learn an insane amount from them. Probably more than even I can remember. Because in all honesty, I was shaped by them. I could sense that their philosophies were rare even in the industry, but I had zero experience to compare them to. Desperate for knowledge, I garnered every truth I could from those guys. I remember hanging on to every word from the artists and programmers around me. I wanted to know what they knew. I wanted to be good, by god! I wasn't going to school for art, so I had to learn on the job and during all my free time. And for better or for worse, I'm still a self-taught artist.

The Buy Out

Reflexive was purchased by a big company about a year after I started working there. But the effects of that company's culture took years to establish a strong presence. In simpler terms, it mostly felt like an independent game company to me, but that was because I was removed from the bureaucratic stuff for a while. I did eventually feel the negative things, which ultimately led to me to move on. But the purpose of this is not to vent the frustration I had with that corporation. But still, it happened.

As the years passed, my skills improved, but so did the challenges. I learned about creative collaboration, and worked to contribute to the group in important ways. I learned about being ruthless with yourself, how to develop smart working habits, and how to be a better communicator. I was in training, and there was much to learn. Ultimately I just wanted to be invaluable. Simply understanding the technicalities of being an artist was not enough, I wanted to know how to be an effective member of a team. I also wanted to help make the workplace a fun place to be. We were, after all, living our lives together. I read a lot on the subject of business as I began to distill my philosophies on work, being effective, and of course happiness.

The spirit of Reflexive lingered on for an astounding amount of time. And even after many of the original members had long since left, there was still a pervading sense of camaraderie among those that stayed and many of those that came in the later years. The reason I stayed for as long as I did had to do with the people. I just loved them.

Time to Go

Alas, as the years stacked upon me, I knew that it was time for me to move on. And although I enjoyed working with such great people, I could no longer stomach the practices and direction of the corporation. I was unhappy. Of course what had happened was that my heart just needed something else, which was no one's fault but my own. Besides, great, unknown adventures were calling my name. It was time.

For a long time I thought about leaving to go work at a different company. But the notion finally dawned on me that going to another company would not satisfy my heart. What I needed to do was something else entirely. I needed to try going out on my own. This prospect simultaneously terrified and delighted me. So, after 4 months of careful preparation, I established Forma Pictures and began life as a freelance artist.

A company to call my own. Many of its founding principles are based off of what I learned at Reflexive.

A company to call my own. Many of its founding principles are based off of what I learned at Reflexive.

So, what is the point of all of this? I think the message that I feel deep down is that I'm grateful for the amazing people that I've known so far. And I want to thank them for all they did for me. A teeny tiny part of me feels battle-bruised from the trials of business, but most of me feels true joy. And that's the honest truth. I'm happier than I've ever been. And I recognize that I've had luck in the company I've kept. I hope to work with many of them again in the future because that would make me happy. The day is young, my friends. Let's make it a great one!

Your friend, co-worker, and all-around bud,

Bailey

The Important Things

Bailey Kalesti

Today I'm going to talk about some business and life pondering I did this week. But here's a quick update on what's been going on at FP...

This week I attended a motion graphics meetup in LA, and got to mingle with some cool people. Gmunk was the guest speaker, which was a lot of fun. Hope that the meetups keep happening! :)

I've also been taking a hard look at where Forma is going. Specifically, I'm going to be working on a new original project that can release sooner than later (so it will be shorter). As much as I like Hunted, the damn thing is too ambitious to release this year. Still happening, but I've got to get more content out there that doesn't suck. Here's an early concept of where my mind is wandering presently. Yes, this sucks at the moment, but hey...

I keep coming back to this idea of a short adventure that is stylized, brightly colored, and tells a simple story.

I keep coming back to this idea of a short adventure that is stylized, brightly colored, and tells a simple story.

What's Important in Life?

I'm always the first to admit that I'm an idiot. But the people around me have been great. My real fortune in life has been in the company I've kept. Somehow I've managed to find and befriend some really talented people. And I often say that "I'm just barely smart enough to surround myself with smart people." The point being that I owe much of my acquired insights and ideas to the good people I've been around.

Most recently I've been thinking about my trajectory as a freelancer. First of all, I'm happier than I've ever been. But that's not to say that there haven't been hard moments, and I expect even harder moments to come. The beginning of any new venture is plagued with difficulty. Sometimes it really doesn't feel like I'm going to be able to overcome this initial hump in the life of a business. Of course, this was all expected. It's why I planned for a long time before taking the plunge.

Nevertheless, I can't help but feel afraid sometimes. After all, what will happen if Forma Pictures fails to go anywhere? I'll have to get a regular art job again. But imagine the humiliation! What will my friends and colleagues think of me? I'll have failed!

But I was recently clued into a great insight by somebody (one of those great people I know): Going out on my own for a while will yield a better story than simply staying at my past job for another year. Freelancing is a new adventure, and more interesting than just doing what I had already been doing for years.

The ideal is to keep this train going for a long, long time. But in the event that I fail, I won't forget all the happiness I've had this past year. Happiness, for me, is worth more than pride, success, fame or acceptance by my peers. Of course I'm extremely ambitious, but I made a deal with myself... if I haven't achieved all my goals when I die, I still have to say that I enjoyed my life. And that's what it comes down to, discovering what it is that actually matters most. And for me, it's joy. The rest is incidental.

Bailey

 

The Conflict

Bailey Kalesti

Here's the 4th installment in my series of edited shorts. I only did the editing here. The movies and the music are property of their respective owners. Hope y'all enjoy (and please share it if you do)!

This short took a while to make. When I do these, I try my best to keep things clear. It's not perfect, but that's okay. It takes a long time to find bits of action movies that don't have shaky cameras, confusing focus, premature cuts, and other personal no-nos of mine. I like clean frames, stable shots, and simple (yet stylish) movements. And once I find those things, there's no guarantee that it will work from an editing or emotional standpoint. Simply put, there were countless minutes of edited footage that had to be left on the cutting room floor.

Of course, I know that I still have much to learn. And hopefully I can find a way to better integrate this searing passion of mine into my economic engine. That would be nice.

Bottom line, I love editing films, so I don't intend to stop anytime soon. In many ways choreography is my favorite activity. As much as I love design and animation, I'm happiest when I'm working with both music and visuals. I like trying to connect ideas together in that bigger picture sort of way.

I personally know lots of artists. But film choreographers are a rare breed. If you're one of these people, or know someone who is, email me. It would be cool to know more people who do this kind of thing.

info@formapictures.com

Also, I can't believe I began this weekly blog 6 months ago! I haven't missed a week yet!

Bailey

Laying the Groundwork

Bailey Kalesti

This week is one of those weeks where there's not a lot to show. Frankly there was a lot of business and prep work being done. However, that's not to say that there isn't anything new to see. I'm still creating daily sketches in the sketchbook. With each sketch, I learn a new technical thing. Most suck overall, but here are two of the better ones where I tried different ways of getting stylized atmospheric perspective.

Forma Pictures has more than a few projects lined up for release in the coming months. And each of them will serve the company in different ways. Some are client gigs and others are original IPs that will be produced by the company. Hunted, the film that's had the most attention, is but one of them. One of the other projects in an early stage of development is a more stylized, lighthearted adventure.

Hunted

And lest you forgot, all the updates for the progress of my short film have been moved to a different blog. And it updates every Tuesday right HERE. Two painted concepts are already over there just waiting to be looked at! What'r'ya waiting for? :)

Coming Soon

Next week I'm launching my 4th edited short. It's been a labor of love, so I'm excited to finally share it! In the meantime, take a stroll down memory lane with the first edited short I made a while back:

Stay tuned, lovelies.

Bailey

Behind the Scenes

Bailey Kalesti

This week I bring you another brand new section to the website...

Here you will find new images, animations, and details about how I made my films. So, if you're the type of person that likes seeing primitive storyboards and old designs, go check it out. Personally, I love seeing behind the scenes stuff, which is probably why I became an artist. When I was first starting out, I remember watching an artist draw and thinking I could watch him do this all day long. I've since learned that this is not so for most people. Come to think of it, that's probably a way to figure out what you should do as a career...whatever it is that endlessly fascinates you.

So, in addition to some BtS information on past projects, I've also begun a brand new, separate blog that will focus on Hunted, the animated short that's in development. When I first started this blog, it was primarily about Hunted. And it's time once again to give it more attention. So, every Tuesday there will be an update on its progress. And I will always show something, whether it be WIP art, photos, or something else. Here's where it will live:

Aaaand my month of C4D continues. New sketch everyday.

Bailey

Shop Forma

Bailey Kalesti

The shop is live! And with it comes The Forma Pictures T-Shirt. I'm tired of cheap t-shirts that don't hang well and have prints that begin to peel off after a few washes. So, I spent some time choosing a fabric that fits great. Then I sent them to printers that pride themselves on quality (my kind of people!). Hope you all like the shirt. :)

This young chap is my esteemed brother.

This young chap is my esteemed brother.

The t-shirt is just the beginning. As you know, Forma Pictures makes original content. So expect art in the shop later this year.

For the last 2 weeks I've been releasing art everyday in the sketchbook. And now for the entire month of March, I'm going to focus on Cinema 4D. So, for the next 31 days, there will be a new sketch to look at each night. Random stuff like this (but probably way worse):

I'm moving on from cube dances to do dailies. Sure, they're a lot shorter, but there will be something new every day here. And I'm getting faster. Little by little. Day after day. This speed practice has already had an impact on my big projects.

Forma Pictures' first short film, HUNTED, saw continued development this week too. Isaac (the composer) recently wrote some more goodness for the score. One my end, I've been tweaking the story, trying to make it better. I really believe in this project, but I need more help from artists and animators in order to release it this year. It's ambitious, as always.

Bailey

Eating Frogs

Bailey Kalesti

I've been gulping down frogs this week. Well, figuratively. It's a concept from the book "Eat That Frog!" by Brian Tracy that I picked up this week. It describes ways to organize and prioritize tasks in business and in life. Each day there is a task that is more important than the other tasks. This is the one that will have the greatest, positive impact on one's life. This high value task is the "frog" that should be eaten first, before doing the low value tasks that yield fewer positive returns.

It also describes how to practice "creative procrastination." We all procrastinate, but we need to procrastinate doing specific things because there will never be enough time to do everything we have to do. Instead, we should just be on top of our most important responsibilities. The book discusses how to approach this and much more. In the end it's about being productive, efficient and smart. One can fulfill their ambitions and still get home each night to be with their family. I recommend it.

What else...oh, the good people at MatterHackers commissioned me to create some art for the tech conferences that they attend throughout the year. See?

A bunch of banners for all their convention needs. :)

And last, but not least, I've been building a SHOP for Forma Pictures. And in it, you'll be able to buy art I release in the future as well as some merchandise. Actually, the first batch of goods will be arriving today, so I expect to start selling with the next week or so. Stay tuned...

Bailey

Standards Unmet

Bailey Kalesti

I have a confession to make... I'm not going to release my most recent animated video that I've been saying I would. The reason is simple: I decided it's not good enough. I try my darnedest to make things I'm proud of, but I sure do fail a lot. 

Of course I like a lot of things about it, but on the whole, I just don't feel that it's up to snuff. Not that any of my past work is very good either, it's just some things are releasable and other things aren't. It's subjective, but I wish I had had the opportunity to make it more musical and animated.

I have released crap before. Just look at the horrific cube dancing videos I make. Or the sketchbook. But those are meant to be throw-away content. I force myself to publicize those in the attempt to toughen up my skin. They're awful, I know it, you know it, and that's fine. But I just can't bring myself to release this video. Do any of you have similar stories? Any advice? I can't be the only one who struggles with these dilemmas.

On the plus side, progress on my 4th EDITED SHORT is going well. You can watch my past edited shorts HERE. I'll tell you, it's so much fun to work on these. Choreographing visuals to music is my favorite way to spend my time. Period. The best thing about these projects is that I do not release them until I'm completely satisfied. Here are some sneak peeks:

ES4 will feature sword choreography...

ES4 will feature sword choreography...

Around 33% there. This is extremely time consuming. If I don't love a sequence, I scrap it.

Around 33% there. This is extremely time consuming. If I don't love a sequence, I scrap it.

Bailey

Be You

Bailey Kalesti

This week I'm gonna talk about my favorite subject in the world. But first, an update: I can't release some of the recent client work I've done, because it's still not official yet. I know I said I'd show it this week, but I can release it in like 3 days so it'll be live soon. As for this week, there's a cube dancing video at the end of this. :)

If you've spent even two minutes with me, then you know what I love to talk about: happiness. As far as I can tell, happiness is the only thing worth pursuing in life. If you're happy, truly happy, then you don't give a shit about anything else.

Quiting my day job was the best thing I've ever done. Ever. It's not like I was laying bricks before and now I finally get to do art. In fact, I was an artist who was able to work with some great artists everyday. But something was off. And there was a lot of bureaucracy I was dealing with. It wasn't exactly what I wanted, and it was eating me up inside.

Today, I'm still an artist, but the rules are different. And it feels good. Actually, it feels criminal to be enjoying it as much as I am. Every day is an opportunity to pursue my passions and experience existing. I've been thinking that life is like the world's best open world game. You can do anything in it. But unlike video games, in the real world you can actually go into any store, climb any mountain, and talk to whoever you want. There are endless speech choices and an infinite number of plots with boundless decision trees. Not to mention the scenery or the ultra HD resolution. And as for the personal and cultural expectations we place on ourselves? They're idiotic. There are no rules. We're all just making it up. Obviously don't harm anyone, but other than that...it really is boundless.

The point is that anything is possible. There are no excuses. You can do anything. You can become anything you want to become. There are people way less fortunate or able-bodied than I who are achieving ten times more than what I'm achieving. 

Yesterday I watched the movie Chef directed by Jon Favreau. The job situation the main character has in the beginning reminded me of the yucky stuff I had to deal with at companies. But then he goes out and starts to get what he wants...what he needs. I was really relating to this guy. But we all have this need, and it's different for all of us. I sure didn't like the particular system I was working in, and now I don't have to be in it. I get to choose more of what I work on, I get to collaborate with some killer artists, and most of all I get to take care of me. I've got a limited number of years left on Earth (if I'm lucky and don't get hit by a car), so I'm going to squeeze every drop of goodness out of it that I can.

So if you're feeling lost or even slightly frustrated, have heart and listen. That voice inside you is crying for a better life. It wants you to be you. And it will never stop pestering you, so you've got to listen to it because no one will do it for you. I learned that the hard way. That damn voice just wouldn't stop yearning for something better, so I had to go out and make a life for myself. I'm stumbling around just like everyone, but I'm doing it.

And let me tell you, the world is greener. Much, much greener.

Bailey

Learning

Bailey Kalesti

Ever wanted to know about the process behind making art and film? Well, now you can. Introducing LEARN, a new place at Forma Pictures where I discuss the inner workings of the craft from a no nonsense point of view. I've always hated "trade secrets" so I decided to start sharing what I can. I only have one resource to start, but the library will steadily increase. And if you have any suggestions, you can submit them for review.

Here's a quick 2-second boot-up animation I made for the MatterControl tablet, released by MatterHackers this week:

Next week:

  • Another cube dancing video, with a retro/nostalgic bent...if you were a child of the 80s/90s.
  • Animated music video (2 months in the making).
  • Some recent print work that I've done.

Bailey

Website 2.0

Bailey Kalesti

The website underwent some big changes this past week. There are lots of visual improvements, technical fixes, and even new features.

I decided to switch everything to a new CMS. I had been using WordPress since 2010, but it was time to try something new. The main reason I've done this is that I want to spend more time on the art and less time managing updates, new content, and struggling with PHP. It's hard enough for me to run a business, let alone trying to get contact forms to work properly. Lord knows I'm busy. So, I swallowed my pride and gave in to an easier, smarter life. :)

The blog now has a comment system, like capabilities, categories, and better sharing options. And if you'd like to get occasional updates on cool stuff, be sure to subscribe to the newsletter here.

Next week I'm launching a brand new section on the website that will focus on learning. I'm very excited about passing on whatever I can to new and experienced artists. So, look forward to that. It's going to be cool! And next time there will be a more elaborate cube dancing video (with some 80s music). There may even be some new client work too. I've been kicking ass lately, so there's a lot launching.

What's that? You want more? Oh ok, but only because I love you guys:

Bailey

Quality and Conviction

Bailey Kalesti

My project is being delivered today, guys. I've been 20 mile marching more than ever, but I still had to move fast at the end of this project. And I'm a perfectionist, so there's always some hard days at the end. Not sure how to avoid that yet.

But, I still take care of myself even with the long hours. I eat my salad, exercise each night, run 3 times a week, and I force myself to rest for 30 minutes in the afternoon to break up the day. I stand up at my desk for about 3-4 hours each day, and I'm still using software that forces me to rest my hands periodically (been doing that for over 7 years). All of these things have really helped me sustain my energy output for the full days I've been churning out. Like I talked about last week, I'm no good at my job if my body is in disrepair.

I'll share the video as soon as I can, but today you'll have to make do with an image:

I've drawn so many cartoon people this month.

I've drawn so many cartoon people this month.

What's next? Well, it's been requested that my cube dancing videos keep coming. You can expect one next Friday. I had a good idea for one a couple days ago that made me laugh. Next week I'm also going to be working on a "video in two days" with somebody. I have no idea what it will be, because we will conceive and create it within the two days. A fun challenge.

I'll be showing more client work later this month in addition to some new work on Hunted. It's been a while, I know.

Releasing Art

I've been getting better at releasing art. This blog and those silly cube dancing videos I've been making have helped me to just get my art out there. I feel embarrassed by them, but there's a method to my madness. Throughout my career I've either obsessed over something for way too long or I've been forced to release stuff by my employers/deadlines.

Quality is still one of my most treasured principles, but releasing unfinished things has it's benefits too. There are some things that I will continue to obsess over, but now I'm creating "throw away" content that I churn out regularly. Right now, it's my cube dancing series.

So, what's the value? Well, it's made me more confident. The last big project I did had a 2 week period of intense crunching at the end. That's right when I was finalizing my business and putting in my 2 weeks notice at my old job. I was frantic! This time, I did work hard at the end, but I wasn't as overwhelmed by the thought of releasing it. I'm sure not everyone likes those stupid cubes, so it's forced me to be okay with that. Bottom line: I know I'm good at my job, so I don't have to prove it with every thing I release. The pressure to do better with every project has often suffocated me instead of helped me. For years my portfolio had like two things in it because I didn't think much of my stuff was good enough.

Not to worry, though. I'm a fanatic for obsessive detail and the life-long pursuit for greatness. I think we should all strive to be excellent in all we do in life. It's one of my life principles. I'm so passionate about it that when the quality of something is threatened, I quickly get involved and I fight really hard to make it good. But as my great-grandmother would say: moderation in all things.

Bailey