I custom-design every aspect of my films. I work with clients to craft their message, then I create music-driven animation and ultimately deliver a satisfying, emotional experience to the audience.

If you are interested in working together, please email: info@formapictures.com


My objective is to help create genuine stories and foster a productive, honorable, and empathetic work culture that strives for excellence and cares for one another.


I am a graphic designer, animator, film editor, and entrepreneur. I've been working in the entertainment industry for over a decade. In 2014, I founded Forma Pictures, a company that specialized in music-driven storytelling. In 2016, I started Behind the Cinematic, a website devoted to the study of game cinematics. Today I work on games at Blizzard Entertainment as a graphic and motion designer.


One of Bailey’s unique gifts lies in being able to take a vague set of requirements and completely make them his own, improving upon a concept in ways you may have never imagined.
— Kevin Pope, CEO of VentureBox
Bailey’s greatest strength is his relentless commitment to quality. Whatever project that is thrown his way, Bailey attacks it with an unparalleled determination to get the best results possible.
— Jeff McAteer, Art Director at Amazon Game Studios


Blizzard Entertainment

Senior UI Artist / Graphic Designer
2/2017 - Present

  • Led the graphic design and motion graphics direction for an unannounced game.

  • Helped build and maintain a close-knit and high-functioning team for an unannounced game.

  • Developed the branding for War Chest and the final UI revamp for StarCraft II.

  • Designed UI features and improved pipelines for the Overwatch and Hearthstone game teams.

Forma Pictures

Film Editor / Graphic Designer / Animator / Owner
7/2014 - 2/2017 (2 yrs 7 mos)

  • Formed studio and developed working relationships with a wide variety of business clientele.

  • Created animated commercials from inception to completion.

  • Art direction for an indie mobile game.

  • Developed the branding for a leading 3D printing software company.


UI and Motion Graphic Artist
2/2012 - 7/2014 (2 yrs 4 mos)

  • Directed a small team over the course of a month to create a game trailer.

  • Designed and animated motion graphics for multiple games and dozens of trailers.

  • Created user interface art and layouts for four different games.

  • Pitched multiple game ideas to the entire studio and led a game prototype team of six people.

  • Interviewed dozens of art, design, and engineering candidates for the studio.

3D Game Artist
10/2008 - 2/2012 (3 yrs 4 mos)

  • Modeled and textured game assets for three different games.

  • Captured and edited gameplay footage for over 100 games.

Reflexive Entertainment

Game Artist
8/2007 - 10/2008 (1 yr 2 mos)

  • Worked my way up to a full-time artist position within three months.

  • Worked on two shipped games as a graphic artist.


Skywatch (short film)
2014 - 2017

  • Designed and animated fictional user interfaces for this live-action film.

Behind the Cinematic (website)
3/2016 - 1/2017

  • Concepted, designed, coded, and launched the site.

  • Wrote dozens of behind-the-scenes articles on the subject of game cinematics.

  • Interviewed leading professionals from studios including Blizzard Entertainment, Naughty Dog, Axis Animation, and Goldtooth Creative.

  • Sold the website before I was hired by Blizzard Entertainment.

The Secret Number (short film)

  • Designed the end titles for this award-winning short.

Ongoing Personal Projects

  • Produced a series of weekly video tutorials and essays for new and veteran artists.

  • Wrote weekly articles about art and business to help fellow artists and entrepreneurs for over two years.

  • Designed and animated a series of music-driven shorts.

  • Edited a series of montage style shorts (each involving over a hundred hours of editing work).

  • Wrote and directed a short, animated film.

  • Designed websites for artists and businesses.