ABOUT

 
 

CONTACT

If you would like to reach out to me, please email me at: bailey@baileykalesti.com


OBJECTIVE

To help create the best cinematic experiences in the industry while helping to perpetuate a productive and enduring work environment that strives for excellence in all things.


ABOUT ME

I am a graphic designer, animator, film editor, and entrepreneur. I've been working in the entertainment industry for over a decade. In 2014, I founded Forma Pictures, a company that specialized in music-driven storytelling. In 2016, I started Behind the Cinematic, a website devoted to the study of game cinematics. Today I work on games at Blizzard Entertainment as a graphic and motion designer.


QUOTES

One of Bailey’s unique gifts lies in being able to take a vague set of requirements and completely make them his own, improving upon a concept in ways you may have never imagined.
— Kevin Pope, CEO of VentureBox
Bailey’s greatest strength is his relentless commitment to quality. Whatever project that is thrown his way, Bailey attacks it with an unparalleled determination to get the best results possible.
— Jeff McAteer, Art Director at Amazon Game Studios

RESUME

Blizzard Entertainment

Senior UI Artist
2/2017 - Present

Forma Pictures

Film Editor / Graphic Designer / Animator / Owner
7/2014 - 2/2017
  • Formed studio and developed working relationships with a wide variety of business clientele.
  • Created animated commercials from inception to completion.
  • Art direction for an indie mobile game.
  • Developed the branding for a leading 3D printing software company.

Amazon

UI and Motion Graphic Artist
2/2012 - 7/2014
  • Directed a small team over the course of a month to create a game trailer.
  • Designed and animated motion graphics for multiple games and dozens of trailers.
  • Created user interface art and layouts for four different games.
  • Pitched multiple game ideas to the entire studio and led a game prototype team of six people.
  • Interviewed dozens of art, design, and engineering candidates for the studio.
3D Game Artist
10/2008 - 2/2012
  • Modeled and textured game assets for three different games.
  • Captured and edited gameplay footage for over 100 games.

Reflexive Entertainment

Game Artist
8/2007 - 10/2008
  • Worked my way up to a full-time artist position within three months.
  • Worked on two shipped games as a graphic artist.

OTHER WORK

Untitled Film Project (short film)
  • Designed and animated fictional user interfaces for this live-action film, from the director of Sintel.
Behind the Cinematic (website)
3/2016 - 1/2017
  • Concepted, designed, coded, and launched the site.
  • Wrote dozens of behind-the-scenes articles on the subject of game cinematics.
  • Interviewed leading professionals from studios including Blizzard Entertainment, Naughty Dog, Axis Animation, and Goldtooth Creative.
  • Sold the website before I was hired by Blizzard Entertainment.
The Secret Number (short film)
2012
  • Designed the end titles for this award-winning short.
Ongoing Personal Projects
  • Produced a series of weekly video tutorials and essays for new and veteran artists.
  • Wrote weekly articles about art and business to help fellow artists and entrepreneurs for over two years.
  • Designed and animated a series of music-driven shorts.
  • Edited a series of montage style shorts (each involving over a hundred hours of editing work).
  • Wrote and directed a short, animated film.
  • Designed websites for artists and businesses.