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Destiny 2

The UI art for Destiny 2 by Bailey Kalesti.

DESTINY 2

 

While I was a visual designer at Bungie, I had the opportunity to work on a few big releases for Destiny 2 including: Beyond Light, Season of the Hunt, Season of the Chosen, and Season of the Splicer.

Beyond Light was the Year 4 expansion for Destiny 2, and with it came a wealth of new UI assets and icon needs. And every Destiny 2 update required our visual design team create hundreds upon hundreds of unique UI icons.

I had the pleasure of working on a team of outstanding visual designers during my time, including Elliott Gray, Signy Davis, Jessica Myers, Ari Bilow, Dustin Thaxton, and Audrey Twigg. We worked together to output a huge volume of art in a short time. Below are my contributions to these efforts. 😊

 

ABILITY ICONS

Stasis Ability Icons: Supers

Stasis Ability Icons: Melee, Grenades, and More

Small Stasis Icons: Modifiers and Font Versions - The top row are used for the fragments, the bottom row are the simplified versions of the ability icons for use in the kill feed.

In-Game Screenshots

 

In-Game Screenshot: Revenant (Hunter) Ability Menu UI

In-Game Screenshot: Behemoth (Titan) Ability Menu UI

In-Game Screenshot: Shadebinder (Warlock) Ability Menu UI

In-Game Screenshot: Revenant (Hunter) HUD

In-Game Screenshot: Behemoth (Titan) HUD

In-Game Screenshot: Shadebinder (Warlock) HUD

 
 

MORE ICONS

Seal Icons: Beyond Light Set. Garret Morlan designed the House Salvation symbol (which is incorporated into the Beyond Light Seal), and Dima Goryainov designed the Exo symbol (which is incorporated into the Deep Stone Crypt Seal).

In-Game Screenshots

 

In-Game Screenshot: Triumph Detail Screens

 
 

 

Quest Icons: Beyond Light Missions

In-Game Screenshots

 

In-Game Screenshot: Quest Detail Screen

In-Game Screenshot: Quest Detail Screen

In-Game Screenshot: Quest Detail Screen

 
 

 

Emblem: Consequence of Duty

Emblem: Victory’s Wreath

Emblem: Live for the Hustle

Emblem: 1530 Centigrade

 

 

Weapon Perk Icons: Season of the Splicer

In-Game Screenshots

 

In-Game Screenshot: Weapon Detail Screen

In-Game Screenshot: Weapon Detail Screen

 
 

 

Lore Book Covers: Beyond Light

In-Game Screenshot

 

In-Game Screenshot: Lore Screen

 
 

GILDED TITLES

 

Earning a title in Destiny 2 is no easy task, but my team and I had the opportunity to give players even more ways to show off their dedication by offering Gilded versions of earned titles. Gilding a title changes titles from purple to a golden color, and also shows how many times a player has gilded that title.

Below are the visual states, icons, and colors I came up with for this feature. Special thanks to Andrew Davis and Phil Etting for UI tech design, and Ari Bilow for the UX design. It was a fun feature to be part of!

 

Gilded Titles: States, Icons, and Colors

In-Game Screenshot

 

In-Game Screenshot: Triumph Detail Screen

 
 

ACTIVITY INTROS

 

My team and I were tasked with revamping the Activity Intro sequence. The goal was to provide an opportunity for players to view details about their teammates and to show off their identity with the other players before the match started. Ari Bilow handed Kurt and I a thorough UX design and let us run with it. This was a fun piece to spruce up and I had a blast collaborating with Kurt. He’s a great cinematic animator and super fun to work with! And it wouldn’t have been possible without Phil’s fabulous implementation. He helped the UI come to life in the engine. Thanks, Phil!❤️

 

Activity Intros: Revamp Comparison

In-Game Video

 
 
 

 

Thank you to the entire Destiny UI team. I was honored to be one of you while I was at Bungie.

Y’all are champions in my book.