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Audio Amateur

Bailey Kalesti

I spent some time this week editing video and dialog tracks. I love me some video editing, but the voice work continues to be a tough learning experience. Besides practicing my ability to speak well, a sleuth of practical issues are always cropping up.

Weird buzzing noises caused by an interference of some kind, coupled with a less than adequate recording environment have been the latest culprits. I think I may need a better mic, but surely there's a work around? Regardless, the point is that every new endeavor is bumpy ride, but of course totally worth it.

Next week I'll be releasing the most ambitious video essay I've yet created. I'm practicing up for a video I conceived last summer, but didn't feel my skills were good enough to tackle. Hopefully I'll learn enough from these video essays to make the game analysis that I've been cooking up in the back of my mind.

Until then!

Bailey

Numbers

Bailey Kalesti

Achievement is the direct result of diligence. And diligence is a matter of consistent effort over a period of time. I've found that sustained effort is often made more difficult because it can be hard to see the big picture when I'm down in the details.

For instance, last summer during one of my periods of drumming up business, I had to contact a lot of people. A lot. Now, I could have just contacted a whole bunch of people and hoped that it would work out before I got too tired of reaching out. But that can be dangerous, at least for me, because I can over estimate how much work I've put in at any given moment.

Instead I kept careful track of the number of people I contacted. And at the beginning I reminded myself that only about 1 percent of contacts will result in a working gig. What this did was it set up the right expectations. So, when I got to day 30, and there still wasn't any bites, I could rest easy knowing that I still hadn't played the odds sufficiently.

All this is a long way to say that setting proper expectations, followed by disciplined action, results in better returns (I eventually got a client, but it took many weeks).

So, these days I track almost everything I do with a list of numbers. It's reassuring and helps me to see the incremental progress toward my goals. I have a number for how many tutorials I've made, how many cinematic articles I've written, and of course how many potential clients I've reached out to. I even have one for the number of blog entries I've written for this blog.

This was blog entry #79.

Bailey

Always Another Project

Bailey Kalesti

Now that Behind the Cinematic has launched, I've been thinking about how I'm going to expand on it and how much to use it as a vehicle for another project I have in mind. But what I'm slowly realizing is that not every project needs to make perfect sense. That is, I don't need to know exactly how it's going to evolve over time.

So, my mind continues to race. Always calculating how best to invest my time and energy. And I think I've finally got a good idea for what to do next.

I'll talk more about it later. For now, check out this recent entry into the Behind the Cinematic database:

Bailey

Working Towards an Avalanche

Bailey Kalesti

Despite having recently created a video essay about time and how it helps us, I couldn't help but feel a little helpless this past week. Why does everything have to take so much damn time?

I feel lucky to be working on a couple pretty sweet projects, but it's no surprise that they're all huge time investments. Anything worth doing is hard, right? Still, it's aggravating at times.

The principle point of tension is just how damn difficult it is to get the snowball moving. All four of my projects are piddly little snowballs that haven't picked up much steam. I just hope that they can start to speed down the mountain before it's too late.

With all of that said, my love for art can never be squelched. No matter how much shit I've been through, my passion has never died down. In fact, it burns stronger and more fiercely than ever. Art truly is the single greatest source of joy in my life, second only to the happiness I get from being with my family. I feel lucky to have that energy behind me. It's a weird thing, if you think about it. Or maybe it's not. I don't know.

Bailey

Behind the Cinematic

Bailey Kalesti

I am very pleased to announce the initial launch of a brand new website:

What is it? Well, it's an online publication dedicated to cataloging and providing behind the scenes content for game cinematics. The primary goals are to centralize learning resources on cinematics, provide insight into their development, give credit to the wonderful artists who work so hard on them, and ultimately to celebrate this unique artform.

I've been working on this concept for about three months now, and it's finally ready for people to start reading it. It is going to expand A LOT, and the site design will improve considerably too. But I felt that I should release SOMETHING before I spend countless hours polishing it to absolute perfection.

AND more features are coming too. Like interviews, and in-depth discussions with industry professionals. I can't wait! Bookmark this bad boy because it's only gonna get better.

Anyhoo, that's all for now. Please tell people about it! Get the word out! The world can always use a few more cinematic enthusiasts. :D

Your bud,

Bailey

Time Is Our Ally

Bailey Kalesti

Time is a resource that is the same for all of us. We all experience the same number of hours in a day. And as such, the least productive and the most productive people have the same amount of time to get things done. So why is there so much disparity in how efficient people are?

I've often felt constrained by time. And over the years I have learned to work with it to be a more efficient person.  But I recently had an epiphany that has helped me to see time in a different light. Have a listen to what I think here:

Bailey

Reel

Bailey Kalesti

Today I'm pleased to release the first Forma Pictures showreel. Check it out:

It's been a long time coming, but I finally got everything put together. Hope ya like it. Now, what else has been happening, well...

  • Recently wrapped the first phase of work on a new video game. I've been having a blast getting that put together. Can't wait for it to release!
  • Continuing to get the new journalistic website together, which I'll talk about a lot more this month. It's set to release on March 18th.
  • Tutorials are still coming out each week. I could talk a lot about how difficult they've been, but they've also been good for me. Here's the latest one:

Bailey

Facing the Truth

Bailey Kalesti

I wanna talk about the concept "do what you love." At this point in time, everyone has heard this phrase. But relatively few people actually understand why it's so powerful. It has less to do with doing things that are enjoyable, and more to do with facing the truth of who you are.

Being honest, brutally honest about who you are is no easy task. It takes years. And it takes even longer for some. Doing what you love is not about doing something that you like doing, like eating or sleeping (although it could be related to them), it's about being true to who you are. What do I mean by this? Well, for me it was about recognizing what I was predisposed to being good at and also what I'm obsessed with.

For instance, I have a great love for the sciences. I think that molecular chemistry, astronomy, and the laws of thermodynamics are fucking awesome. When I was in college, I almost exclusively took classes in the hard sciences. I took a year of chemistry, as much astronomy as I could, and my favorite class was physics. It was so deliciously cool that I thought I should get a degree in astrophysics just for the hell of it. And who knew, maybe it would lead to something else.

But...

I couldn't run from who I was. My brain, for better or for worse, is intensely attracted to design, art and being creative in an emotional way. The idea of being a scientist is very cool to me, and I wanted to be one (in some small way), but I was passionate about art. And it was a passion that I did not choose.

Now, I could have ignored my predilection for design and animation. But I would not have been as happy. So, I gave in to art. As I often say, "I did not choose to be an artist." Seriously. If I had my way, I would be something else because being an artist is a fucking serious emotional roller-coaster. But for whatever genetic or environmental reasons, I am bound to art. And I love it. But we don't get to choose what we love.

So the lesson is to listen to yourself. Unhappy every Sunday night because you have to go to work in the morning? Well, listen to that. Feeling a sinking feeling when you're getting ready to create something? Listen to that. Every one is different, and the answers you seek will be nuanced. But there are answers. They are there all the time.

As one of my favorite people in the world says "Notice what you can't stop doing." The truth is that you already do the thing you love, even if you don't recognize it yet. It's there, in some small way. It might be hard to see, but it's there. And as my grandpa says, "We're always busy being ourselves." Yep. Truth.

Your bud,

Bailey

3, 2, 1 Update!

Bailey Kalesti

It's been a while since I just had a normal update post without a bunch of philosophy thrown in. So here are the facts!

Working on a game right now. An awesome designer (this guy) hired Forma to make the art and UI for it. I'll show stuff later!

The new website I'm developing is coming soon! A few close friends have already previewed it and I've gotten some good feedback on its direction. Will launch in March!

Been going crazy with the tutorials. Really working on my speaking presence and learning (slowly) how to be myself on camera. Not there yet by any stretch of the imagination, but one day. Also teaching myself a lot about lighting and stuff like that.

Side projects are crawling along. Getting a better mic set up so that I can do narration over videos. Also learning about how to clean up audio so that it doesn't sound like trash.

That's all for now! Love!

-Bailey

Death Comes for Us All

Bailey Kalesti

One day we will all be dead. If you're reading this, you will be dust one day. Your organs will rot and bugs will eat your body, churning it into a fine powder to be used in something else. No one has cheated death yet. It is the fate of every man and woman who ever lived.

With that in mind, what will you do today? Will you work on that project that you've been procrastinating? Perhaps it's worth procrastinating, and you should do something more valuable to you. Or maybe it really is something that you want to do. These are the questions you should be asking yourself every day.

Recognizing death's coming embrace has a great utility. It forces us to confront our present for what it is: fleeting.

Figure out what's important to you in life. Whatever it may be. Family. Creating. Peace. Happiness. Whatever. Prioritize this thing (or things) each day.

Time speeds on like a cruel mistress. It never slows down. So, live the life you want to live today. If it sounds corny to you, then you're missing how important this is. Death is coming for us all. You can ignore this fact or embrace it.

Choose wisely. Or not. It doesn't matter to anyone but you.

Paying for Time, Not Art

Bailey Kalesti

This post should be read while listening to this music, so hit play and read on! ;)

One of the best things about working as an artist is that I get to work with a wide variety of awesome people. It's honestly one of the best things in life, especially when collaboration is involved.

But as a good friend of mine once said (I'm paraphrasing): people make things interesting, they are both the best and worst things. Most big problems are derived from the messes people make, both emotionally and physically. What does this have to do with art? Well, the things people want and the way they behave make the artistic process a never ending thrill ride. Sometimes this is good and sometimes it's not.

Being a freelancer necessitates that I work with clients (for now). For the most part my experiences have been exceedingly great. I've been lucky to work with high-achieving people/companies that really get the artistic process and how I work. And, most importantly, they understand what they're getting when they work with me. Namely that they're not paying for the art I create, but rather they're paying for the time for me to make the art. This is a crucial thing for people to understand.

Whenever a client of mine doesn't understand this, I suppose it's my fault for not educating them about it. However, I'm gonna be honest. I don't really care to work with clients who aren't already super professional about this. My services are professional and what I create is pretty expensive, at least for individuals (but less so for companies). So, anyone not willing to engage in this sort of thing really shouldn't be talking with me.

Bottom line, if you hire an artist, just know that you're not paying for a painting. You're paying the artist for the time to make the painting. And even then if you don't like the painting, it's irrelevant. The artist still worked for that period of time.

Love, B

The Home Selling Process

Bailey Kalesti

I'm pleased to finally share my latest animation venture. A few months in the making:

'Twas a ton of work and a blast to create. I've been wanting to try my hand more seriously at a fully 3D rendered video in this sort of style. And now that I've got a few hundred more hours under my belt in the rendering department, I'll be able to make even cooler stuff going forward.

I'll be showing some behind the scenes stuff in the next week or two. So, if that sort of thing interests you, be sure to check back here at the blog for an update on that.

Bailey

Hey Look, It's Me

Bailey Kalesti

For the last eight years, I've been working as a paid, professional artist. And in that time, I've never spun the camera around on myself. I've always just been behind the curtain, creating and producing art. But the time has come for me to break that cycle.

In an effort to put a face to my name, I've decided to create tutorials and the like where people can see who I am. In fact, I've already delivered one as of this week. My comfort level on camera still sucks, but I'll get loads better. Hopefully this will make my work more interesting now that people can see me.

Here's the first one. Can't wait until I can say I'm way better than this. I'll just have to put it out of my mind for now.

Bailey