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Filtering by Category: Animation

100

Bailey Kalesti

Yup. This is the 100th entry for this blog. I started it 2 years ago to shed light on my travels as an artist and business person. It's been a way for me to share and process what I've been making and thinking. A lot has happened these past 100 weeks!

Over the last couple months, however, I've had fewer ideas of what to talk about each week. My guess is because I'm also making weekly video tutorials and essays. So, now I'm only going to post on this blog when bigger things happen or when I have something I want to share. The blog has been great for me, regardless of how many people have read it, but I feel like it's had its moment. I want to focus on other things now.

So, in one final, self-indulgent post, I'm going to list some of the things I've talked about over these past two years. Thanks for reading, friends!

Your pal, Bailey

Reel

Bailey Kalesti

Today I'm pleased to release the first Forma Pictures showreel. Check it out:

It's been a long time coming, but I finally got everything put together. Hope ya like it. Now, what else has been happening, well...

  • Recently wrapped the first phase of work on a new video game. I've been having a blast getting that put together. Can't wait for it to release!
  • Continuing to get the new journalistic website together, which I'll talk about a lot more this month. It's set to release on March 18th.
  • Tutorials are still coming out each week. I could talk a lot about how difficult they've been, but they've also been good for me. Here's the latest one:

Bailey

The Home Selling Process

Bailey Kalesti

I'm pleased to finally share my latest animation venture. A few months in the making:

'Twas a ton of work and a blast to create. I've been wanting to try my hand more seriously at a fully 3D rendered video in this sort of style. And now that I've got a few hundred more hours under my belt in the rendering department, I'll be able to make even cooler stuff going forward.

I'll be showing some behind the scenes stuff in the next week or two. So, if that sort of thing interests you, be sure to check back here at the blog for an update on that.

Bailey

MatterControl

Bailey Kalesti

Good news! New video to show:

This is the second video I've had the pleasure of making for MatterHackers. The first video was all about the vision of 3D printing and this video is about their product MatterControl, which is the open source platform for 3D printing.

On the whole, I love working with these guys. They're smart, dedicated, and a total joy to work with. I said this after the last video, and I'll say it again: I hope I get to work with them again! Check them out!

In the meantime, Forma Pictures has got a number of projects in the cooker. Hunted will continue its slow development, as will a couple other small things which are yet to be revealed. And, of course, client work continues too. The next for-client video is scheduled to release in January.

Bailey

Tedium Is My Middle Name

Bailey Kalesti

With every project there comes a moment where I have an idea for something, but it's going to require a hefty number of mind-numbing hours of tedious work. In each video I've made, I'v managed to dream up a sequence where a large number of objects on the screen have to animate, and they have to be hand animated. I try to find a way to automate things (and I often do), but sometimes...sometimes I just bite the bullet and do the work to get the result I want.

I thought last week had some tedious moments, but this week was a record setter. The shot in question lasts only about 40 frames, but what I did was place over a thousand cartoon leaves by hand. Each leaf was placed in a logical growth position so that they all grew sequentially in a way that made sense (based on tree branch growth, which I had animated beforehand). Each start point had to be set, and each leaf had to fill up the space so as to not leave any gaps in the image. This is probably boring. You'll just have to watch it to understand.

But anyway, that's my big story this week. I spent 3 days clicking myself into a state of pure monotony. Aren't ya jealous!? ;)

A small portion of the scene (like a 1/10 of view). There are thousands of layers (including the controllers).

A small portion of the scene (like a 1/10 of view). There are thousands of layers (including the controllers).

Bailey

A Whole Year of Blogs

Bailey Kalesti

Startdate 69142.3. Blog Entry 52.

Yep, it's been a full year of weekly, Friday blog updates. And over this year I've rambled about everything from project updates, art philosophy, business ethics, experiments, and even the emotional struggles of this craft. This weekly commitment has kept me accountable to peel back the curtain on this journey however I can. I hope it's been interesting to somebody. If not, that's okay, because it's been extremely useful to me.

In other news, animation work rolls steadily on. I recently hand-placed 442 tree leaves and gave them all subtle, stylized animation. It was a way to give the background elements of Scene-D a little extra life. I hand-placed them because I wanted them to look a certain way. Typical. ;)

I wonder how many times I clicked my mouse working on these puppies.

I wonder how many times I clicked my mouse working on these puppies.

Things could change, but I feel comfortable continuing the weekly Friday updates. Onward!

-Bailey

Animation Aspiration

Bailey Kalesti

Currently spending most of my days animating and trying to figure out ways to push myself. Some of these scenes are taxing my brain, which is a good thing. Lots of inter-dependencies with 3D and 2D stuff. The next month will be be spent making boatloads of key frames, so expect more of that. And if I think it's worth it, I'll post a clip later to show you how things are progressing. For now, enjoy a screen cap. Not much to see, but the careful observer can pick up clues! ;)

I like curvy stuff.

I like curvy stuff.

Bailey

A Whole New Project

Bailey Kalesti

I've got some cool news. This week I began working on a new animated video project with the good people at MatterHackers. The last video I made with them was so fun to make. And it came out a year ago...

Well, we're excited to be working together again. It's going to be a difficult one, but it has the potential to be good. The mission that they have is special and inspiring. It gives these video projects real meaning. They also have a mature understanding of the artistic process and we trust each other to do our jobs well. I couldn't ask for a better situation.

So far I've been looking for the music and writing the story. As of now, I've listened to over 1,200 potential (and relevant) songs. It's really tough when I find a song that's almost right, but not quite. The story is coming together too, but it still lacks a certain feeling. Writing is hard!

Lastly, I'm going to do my best not to kill myself working on this project. I have a 20-mile marching schedule in place. Slow and steady, baby.

Bailey

Laying the Groundwork

Bailey Kalesti

This week is one of those weeks where there's not a lot to show. Frankly there was a lot of business and prep work being done. However, that's not to say that there isn't anything new to see. I'm still creating daily sketches in the sketchbook. With each sketch, I learn a new technical thing. Most suck overall, but here are two of the better ones where I tried different ways of getting stylized atmospheric perspective.

Forma Pictures has more than a few projects lined up for release in the coming months. And each of them will serve the company in different ways. Some are client gigs and others are original IPs that will be produced by the company. Hunted, the film that's had the most attention, is but one of them. One of the other projects in an early stage of development is a more stylized, lighthearted adventure.

Hunted

And lest you forgot, all the updates for the progress of my short film have been moved to a different blog. And it updates every Tuesday right HERE. Two painted concepts are already over there just waiting to be looked at! What'r'ya waiting for? :)

Coming Soon

Next week I'm launching my 4th edited short. It's been a labor of love, so I'm excited to finally share it! In the meantime, take a stroll down memory lane with the first edited short I made a while back:

Stay tuned, lovelies.

Bailey

Be You

Bailey Kalesti

This week I'm gonna talk about my favorite subject in the world. But first, an update: I can't release some of the recent client work I've done, because it's still not official yet. I know I said I'd show it this week, but I can release it in like 3 days so it'll be live soon. As for this week, there's a cube dancing video at the end of this. :)

If you've spent even two minutes with me, then you know what I love to talk about: happiness. As far as I can tell, happiness is the only thing worth pursuing in life. If you're happy, truly happy, then you don't give a shit about anything else.

Quiting my day job was the best thing I've ever done. Ever. It's not like I was laying bricks before and now I finally get to do art. In fact, I was an artist who was able to work with some great artists everyday. But something was off. And there was a lot of bureaucracy I was dealing with. It wasn't exactly what I wanted, and it was eating me up inside.

Today, I'm still an artist, but the rules are different. And it feels good. Actually, it feels criminal to be enjoying it as much as I am. Every day is an opportunity to pursue my passions and experience existing. I've been thinking that life is like the world's best open world game. You can do anything in it. But unlike video games, in the real world you can actually go into any store, climb any mountain, and talk to whoever you want. There are endless speech choices and an infinite number of plots with boundless decision trees. Not to mention the scenery or the ultra HD resolution. And as for the personal and cultural expectations we place on ourselves? They're idiotic. There are no rules. We're all just making it up. Obviously don't harm anyone, but other than that...it really is boundless.

The point is that anything is possible. There are no excuses. You can do anything. You can become anything you want to become. There are people way less fortunate or able-bodied than I who are achieving ten times more than what I'm achieving. 

Yesterday I watched the movie Chef directed by Jon Favreau. The job situation the main character has in the beginning reminded me of the yucky stuff I had to deal with at companies. But then he goes out and starts to get what he wants...what he needs. I was really relating to this guy. But we all have this need, and it's different for all of us. I sure didn't like the particular system I was working in, and now I don't have to be in it. I get to choose more of what I work on, I get to collaborate with some killer artists, and most of all I get to take care of me. I've got a limited number of years left on Earth (if I'm lucky and don't get hit by a car), so I'm going to squeeze every drop of goodness out of it that I can.

So if you're feeling lost or even slightly frustrated, have heart and listen. That voice inside you is crying for a better life. It wants you to be you. And it will never stop pestering you, so you've got to listen to it because no one will do it for you. I learned that the hard way. That damn voice just wouldn't stop yearning for something better, so I had to go out and make a life for myself. I'm stumbling around just like everyone, but I'm doing it.

And let me tell you, the world is greener. Much, much greener.

Bailey

Learning

Bailey Kalesti

Ever wanted to know about the process behind making art and film? Well, now you can. Introducing LEARN, a new place at Forma Pictures where I discuss the inner workings of the craft from a no nonsense point of view. I've always hated "trade secrets" so I decided to start sharing what I can. I only have one resource to start, but the library will steadily increase. And if you have any suggestions, you can submit them for review.

Here's a quick 2-second boot-up animation I made for the MatterControl tablet, released by MatterHackers this week:

Next week:

  • Another cube dancing video, with a retro/nostalgic bent...if you were a child of the 80s/90s.
  • Animated music video (2 months in the making).
  • Some recent print work that I've done.

Bailey

Website 2.0

Bailey Kalesti

The website underwent some big changes this past week. There are lots of visual improvements, technical fixes, and even new features.

I decided to switch everything to a new CMS. I had been using WordPress since 2010, but it was time to try something new. The main reason I've done this is that I want to spend more time on the art and less time managing updates, new content, and struggling with PHP. It's hard enough for me to run a business, let alone trying to get contact forms to work properly. Lord knows I'm busy. So, I swallowed my pride and gave in to an easier, smarter life. :)

The blog now has a comment system, like capabilities, categories, and better sharing options. And if you'd like to get occasional updates on cool stuff, be sure to subscribe to the newsletter here.

Next week I'm launching a brand new section on the website that will focus on learning. I'm very excited about passing on whatever I can to new and experienced artists. So, look forward to that. It's going to be cool! And next time there will be a more elaborate cube dancing video (with some 80s music). There may even be some new client work too. I've been kicking ass lately, so there's a lot launching.

What's that? You want more? Oh ok, but only because I love you guys:

Bailey

20 Mile Marching

Bailey Kalesti

The climb out of the darkness is going well. Because it's near the end of the project, my days have been filled with finalizing art and animation.

Here are some cool buds in the video I'm making. If you know me, you may recognize some or all of these critters as real life pals from years ago!

Man's best friends!

Man's best friends!

I'm animated a lot right now too. I think that curve editors look pretty. Check out this collection of animation curves for a couple objects in a scene (a plant and a speech bubble).

Animation curves! This is what I look at while I work.

Animation curves! This is what I look at while I work.

20 Mile Marching

I'm working a lot right now, which has left me to think about pacing and taking care of myself. So, this week I'm going to ponder on the term "20 Mile Marching". I talk about it all the time, and I first read about in Jim Collin's book "Great by Choice."

What is it? It's a term used to describe a way of working and thinking. In simple terms, it's about achieving consistent performance with both and upper and lower bounds. We need both the ambition to achieve and the self-control to hold back.

In the book, they describe an example of two people on an expedition across the country. One person marches 20 miles every day, rain or shine. No less (so it's a hurdle to overcome), but no more (so he doesn't overexert himself). Some days it's easy to march 20 miles, and some days it's not, but every day always only 20 miles.

In contrast, the second person begins marching on the first day and feeling excited, he marches 40 miles. Exhausted on the second day, he wakes to find that it's extremely hot outside, so he waits inside his tent for a better day to go out. He continues this behavior of overexertion on good days to make up for lost time, followed by weakened days where he doesn't march at all. But when a powerful storm hits (metaphor for a trying time in business), it nearly kills him and he is forced to wait for better weather.

By the time this second person stumbles past the half-way mark to his goal, our 20 mile marcher is nearing the end. The person who paced himself will cross the finish line by a huge margin. He had the ambition to achieve in bad times and self-control to hold back in good times. In other words, he had the strength to persevere during bad times because he hadn't spent all his resources during the good times.

------

It's so tempting for artists to push themselves hard to achieve their goals. We want to be good. We want to earn the respect of our peers. We want to earn enough money to feel secure. Naturally we figure that if we push ourselves to our limits, we have a better chance of achieving these worthy goals.

However, ceaseless exertion of our talents isn't going to do it. I've worked hard in my years. I've been up at the ungodly hours of the night, working and working. I'm ambitious as hell, and I obsess in a way that can lead to frustration. Of course we need to exert our talents ambitiously and obsessively, but we need to do so smartly. Wailing on a cave wall with a spoon is not the smartest way to dig.

As much as I hate it, I have finally accepted the fact that I am a not a robot. I too must heed the 20 mile march. I'm also a physical creature who actually needs to sleep at night, eat right, and stay active in physical ways. But it's hard because creating with my brain and my hands is very engaging. Why stop at 11pm to sleep? Animating this character is fun! Why spend the time to make a nutritious snack? Reading tips on cinematography is much more interesting. And why would I ever want to stop storyboarding a chase scene so I can go for a real run that will only leave me drenched in sweat and pain?

But humans need more than that, they need brain stimulation (or lack thereof) too. We need social connection with other humans (especially those we love), and time spent letting our brains rest from our work. I used to think that when I let my brain rest from my work, I was slacking off. I wasn't being dedicated, and if I liked resting, it meant I didn't like art as much as an artist should. The truth is that I love art, and I usually can't stop thinking about it. I don't doubt my conviction as an artist. So, I've found that when I free my mind to think about other things, like how a bike works or laughing at a funny puppet video, I find that my art benefits.

Daydreaming and thinking about "useless" stuff can really pay off. Of course, you can't just do that, but that goes without saying. When I do rest, I'm giving my brain a chance to make subconscious connections that I hope will lead to an epiphany. You know those "ah-ha" moments when an idea feels like it "comes" to you? That's your brain making a connection between two things that you had thought hard about individually, but not together. You can't know when a connection will happen, but you can increase the odds by developing the right environment for them. It starts by giving your brain a chance to wander. And by the way, I'm not saying anything new here. I've read books on this stuff.

So, letting myself rest with a 20 mile march regimen has helped me so much that I feel it's worth telling everyone I know about it. It's about balance. We should work hard everyday, but we must also rest well everyday. I can't tell you how many artist I've encountered who are burned out, apathetic, frustrated, and plain ol' sleepy. They need to pace themselves. And if they work at a company, the company needs to stop forcing them to not pace themselves. The big companies in the industry don't understand 20 Mile Marching, and it's hurting their teams of artists. It makes me sad.

Resisting the urge to work a lot when you have lots to do and the energy to do it is not easy and it's downright un-intuitive. So, think of it like a Chinese finger trap, you know those toys we used to play with as kids? The trick to escaping our entrapment is not to push harder against our cement walls. It's by taking a step back, planning, and making a proper vault over the obstacle in the morning...after we've got a good night's rest in us.

Work smart and rest well, my friends.

Bailey